12/19/2023 0 Comments Duke nukem forever impregnatorIt’s when the title provides interesting set pieces with over the top action that is becomes fairly memorable. You’ll spend a fraction of your time blasting through aliens and fighting colossal bosses that are immune to everything except explosions. When the game isn’t suffering through load times and drop-in frame rate, Duke Nukem Forever attempts to play like a fairly standard shooter. It would’ve been nice to find a work around to allow for more weapons to be held at once without the use of action-killing menus, but there are much worse things in Duke Nukem that belittle the game than the lack of the character being a walking arsenal. Once again, it makes the game more accessible for newcomers and, quite frankly, there was never once a time where I felt limited by my weapons. Still, I actually do not mind the update to a more contemporary way of playing. It seems like something to normally outrage about as it rids a factor that was once a core mechanic in the 90’s. While the forty-second load times often told me the hint that Duke can bench press six-hundred pounds, it seems he can now only carry two weapons at once. This adds incentive for players to interact with every challenge and adds a nice mixture of gameplay, in theory. Plus, with the completion of each interactive challenge, Duke’s ego-meter will permanently expand. While this isn’t really true to the Duke Nukem ways of old, it is very fitting for the character and makes it more approachable for newcomers. That, and five seconds to hide in a corner. Nukem needs to sprint towards a horde of enemies while being hit by hundreds of bullets is his overly inflated ego and his stereotypical machismo. In fact, there is a portion of the game where a character tries to give him the armor of Halo’s Master Chief. Yes, Duke doesn’t need armor to fight off an alien invasion. The health bar that was once the norm for shooters back in the 90’s has been updated in the form of a regenerative ego-meter. More than just the world has changed for good ol’ Duke. It’s almost as if the dialogue for the other characters belongs in some form of modern warfare shooter rather than this one. Due to Duke’s normal character traits, I’d expect proper retaliation to military orders would take form in Duke spouting a vulgar one-liner. While Duke defies the order shortly after, it is here where I noticed the first real problem of Duke Nukem Forever: Other characters treat Duke like a serious human-being. Unfortunately, the President of the United States tells Duke not to get involved. And it is those very same women that the alien invaders have come to kidnap in their assault of Vegas and now only Duke can rescue them. Within that time-span, Duke has become exceedingly wealthy and popular, to the point he owns most of Las Vegas and women have orgasms at the sight of bulging muscles. It’s been twelve years in Duke’s world since his last adventure. As to be expected in a game with a celebrity of this caliber, the premise is fairly simple. That’s right, the self-proclaimed king of gaming has returned. However, is Duke Nukem Forever at least enjoyable? While it is definitely a new feeling to have reached the end-credits of a title that was announced when I was five, does this game deliver on fourteen years of development? Well, the short story is “not at all,” but of course any game that has to deliver on such a long development time will fall short of the hype it creates. After switching engines twice, changing development teams, the rumor to have become vaporware, and two console generations later, the Nuke has finally dropped into store shelves on the historic day of June 14th, 2011.Īs I write this, it is one week later and I have completed what was once the longest-running gag in the history of video games. Invigorated after the success of Duke Nukem 3D, 3D realms announced a sequel titled Duke Nukem Forever to release in mid-1998. To this day, there are many from the ancient time of the 90’s who say that Duke Nukem 3D defined that generation of PC gaming with players blasting through the set-pieces, turning on sinks, and listening to crass one-liners coming straight from the mouth of Jon St. ![]() The game used the infamous DOS-gaming character Duke Nukem to create an absurd parody of the ever popular Doom and Quake franchise. Developer: 3D Realms (Gearbox Software, Triptych Games, Piranha Games)īack in May 1996, there was a little title released by 3D Realms called Duke Nukem 3D.
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